More Search Results for: virtual reality
Adapting VR Games for People with Disabilities | Accessibility VR Meetup Recap
Beat Saber, Job Simulator, AudioShield, BoxVR, and many more games are engaging and very immersive. But they haven't been accessible for everyone… until now
AR/VR/XR
Presentations
Introducing the XR Association’s Developers Guide on Accessibility | Accessibility VR Meetup Recap
The XR Association promotes the dynamic global growth of the XR industry, which includes virtual reality, augmented reality, mixed-reality, and future immersive technology. XRA is leading the way for the responsible development and adoption of XR by convening stakeholders, developing best practices and research, and advocating on behalf of our members and the greater XR industry.
AR/VR/XR
Presentations
Can People with Disabilities Use VR? | ID24 Recap
Inclusive Design 24 (ID24) is a free 24-hour online event for the global community for sharing knowledge and ideas in inclusive design.
AR/VR/XR
Presentations
Videos
Why Accessibility Matters in Mergers and Acquisitions
Any company thinking about acquiring another company (the target) will not jump into a deal without doing a thorough analysis. While two companies may look compatible on paper, often the market perception of the target will not live up to the sales hype
Articles
Q&A With Roland Dubois, Product Design Manager & UX Lead, Shop-Ware
Roland Dubois is the Product Design Manager and UX Lead at Shop-Ware, XR Accessibility at Virtuleap, publisher of the WebXRNews.com Newsletter, and creator of GRAVR — a globally recognized avatar for VR on the web.
Articles
What We’ve Learned from Hosting VR Meetups in Mozilla Hubs for One Year
Equal Entry founder Thomas Logan had the good fortune to present at one of the first virtual reality education-related conferences. After he presented at Educators in VR, he realized the enormous possibilities of doing presentations in VR.
AR/VR/XR
Articles
What It’s Like for a Deaf Person at a Captioned VR Presentation
Editor's note: For the purpose of this article, captions and subtitles are interchangeable. Captions are the text that appears on the screen capturing the audio.
Articles
Constructing an Accessible Social VR Environment: Interview with Pablo Cárdenas
We host a monthly Accessibility Virtual Reality meetup in Mozilla Hubs. The goal of the meetup is to continuously learn and document best practices for virtual reality accessibility
AR/VR/XR
Articles
Oculus Has VR Accessibility Guidelines, But Audio Descriptions Are Missing
The Oculus Developer Blog has published a post in November called Introducing the Accessibility VRCs. These nine Virtual Reality Checks (VRC) are a set of technical recommendations designed to help developers create more accessible software for the Quest and Rift platforms
AR/VR/XR
Can You Identify Which Color Combination has the Greatest Contrast?
Roland Dubois and I are continuing our explorations of WebXR Accessibility. We’ve made our interface keyboard, screen readable, and voice controllable in "Does WAI-ARIA even work with WebXR?", now we are focusing on readability in spatial environments by moving on to color contrast. Color contrast is an interesting requirement from the Web Content Accessibility Guidelines (WCAG) that aims to ensure that the colors used to present text on the web are able to be read by the widest number of people.
AR/VR/XR
Articles