Christine Hemphill is an inclusive researcher, designer, and innovator. She is the Managing Director of Open Inclusion, a global agency based in the UK that she founded in 2015 to bring the value of disability- and age-inclusive insight to design and innovation. Prior to Open, she spent decades working in corporate marketing, strategy, service, and […]
Author: Equal Entry
On October 7, 2021, Accessibility New York City hosted a Meetup entitled “Billion Strong: A Global Identity and Empowerment Nonprofit.” According to the World Health Organization, there are 1.3B people with disabilities in the world. Also, many efforts are being made to include persons with disabilities including efforts like The Valuable 500. Wonderful. Still, we […]
Can People with Disabilities Use VR? | ID24 Recap
Oct 13, 2021Inclusive Design 24 (ID24) is a free 24-hour online event for the global community for sharing knowledge and ideas in inclusive design. For the first time in ID24 history, a presenter gave a presentation in Japanese. Equal Entry’s Kenji Yanagawa spoke in Japanese. Thanks to Makoto Ueki from Infoaxia for adding live captions using UDtalk […]
Today’s commercial VR systems provide interaction methods allowing people with disabilities to experience gaming and virtual environments as never before. Aaron Gluck discussed developing two VR game prototypes, The Enclosing Dark: A VR Auditory Adventure and Racing in the Dark, neither of which uses visuals to provide information to the player. He has accomplished this […]
Devon Persing is an accessibility specialist at Shopify, and has been working in digital accessibility since 2012. Her current focus is on accessibility programming and education through work on the UX Operations team, as well as through co-leading Shopify’s Accessibility Guild and employee resource group for employees with disabilities. She lives in Seattle, Washington. How […]
by Alwar Pillai, CEO and Co-Founder, Fable I started Fable, an accessibility platform powered by people with disabilities because I wanted to change the status quo around accessibility. While creating a platform to research and test products with people with disabilities is a transformative shift, it doesn’t solve the whole problem. We also need to […]
Wendy Chisholm is a principal accessibility architect at Microsoft. She leads AI for Accessibility, a $25 million grant program that aims to accelerate the development of accessible and intelligent AI solutions that amplify human capability for the more than 1 billion people worldwide with a disability. How did you get your start in accessibility? When […]
The talk highlighted learnings about how to do research with people with facial palsy and the challenges of adapting the headset and creating experiences for them. Marg Laing and Claire Baert covered how user research was brought into the product team and showed examples of how user-centered design techniques were employed. They discussed their collaboration […]
On July 13, 2021, Accessibility New York City hosted a Meetup entitled “I Heart CC: Why and How to Caption Videos Folks Love.” With more captioning DIY apps coming out and captioning built-in apps like Instagram and Tik Tok, there are a lot of bad captions out there. Adding captions to videos is only half […]
Captions in cross-reality (XR) provide an opportunity for participants with language barriers or hearing and speaking differences to communicate across. This talk covered the captions design and implementation (so far) in AltspaceVR from the perspective of one of the engineers who worked on it. In addition, this talk explores how engineering and design teams might […]