This article is based on a talk David Winslow, software engineer at Figma, gave at A11yNYC. For those who aren’t familiar with it, Figma is a tool that allows people to share and collaborate on designs for digital products and experiences. Changes are propagated in real time. Think of it as Google Docs for designers. […]
Author: Equal Entry
Close your eyes and visualize a loved one. Can you see the person’s facial features? Can you visualize them with eyes open, closed, or both? Someone who experiences extremely vivid imagery may have a condition called hyperphantasia. For those like Joe Devon who cannot create a mental image in their minds, it’s aphantasia. People who […]
How to Host Accessible Multilingual Events
Jul 11, 2023It’s not realistic to expect everyone attending meetings will speak the same language. That’s why it’s important to discuss how to make events accessible in more than one language. For example, someone wanted to participate in a Japanese language exchange online. However, it turned out to be a Japanese-Chinese language exchange. The person tried Google […]
How did Thomas Logan get started in accessibility? It all started in 2002 when he was a student at the University of North Carolina. There, he met Jason Morris, a graduate student at UNC. Jason needed access to the ancient maps as part of his work toward a degree in the Classics Department. Jason couldn’t […]
Equal Entry conducts many audits. In doing the work, we make suggestions on how to make something accessible and improve the user experience. We want to share what we’ve discovered in our work to help people understand accessibility guidelines better. We’ll share them here. This one is about context-sensitive text alternatives. Many people think that […]
AccessAbility Officer has a job readiness training program designed for non-sighted vocational rehabilitation customers who want to be digital accessibility testers. Students undergo 13.5 weeks of remote training. Each cohort is small and limited to four to 10 students. As they work through the program, they’ll do real-world projects with private and public sector clients. […]
In virtual reality (VR), users can look around and interact with 3D objects inside a virtual world by wearing a headset and holding two hand controllers. Often, you have to physically turn your head to enjoy various experiences. However, not everyone can physically move their head. With snap turning, users can use their hand controller […]
AI for Accessibility: Opportunities and Challenges
Mar 28, 2023Links to all resources mentioned in this article are listed at the end of the page. Shari Trewin started with a story about captions. In 2020, she was one of the accessibility chairs of a large virtual conference. And they had a dedicated human captioner live transcribing the sessions in a separate live feed. During […]
Technology solutions often overlook children and seniors. So, Equal Entry worked with VRTogether and Azalee Group to design a user study to understand how children and seniors can connect in a virtual reality (VR) world. In the study, participants play games, travel the world, and connect with others. VRTogether is a virtual reality social games […]
Equal Entry held a user research study on virtual reality accessibility for blind users in New York City. This involved nine participants who commuted from their homes to the NYU Ability Project in Brooklyn. It turned out that several could not find their way to the building. First, we sent the following to the participants: […]