Haptics for XR – How designing great haptics can support use case accessibility | Accessibility VR Meetup Recap

Image Description: Mozilla Hubs Avatar stands in front of presentation slide titled Haptics

On November 20, 2020, Accessibility VR hosted a Meetup entitled “Haptics for XR – How designing great haptics can support use case accessibility”. Presenter Eric Vezzoli, Haptics Architect at Interhaptics, outlined in excellent detail how haptics can make for better experiences in virtual reality. He points out that haptics are great for UI confirmation, user immersion, remote presence, contextual awareness, and notifications. If you are interested to learn more about this technology in depth check out the Udemy course Haptic Design for XR using Unity3d & Interhaptics.

Here are some of our highlights from his presentation:

Next Tim Stutts, Director of Product Design at Faceware, talked about his extensive previous experience as Lead Interaction Designer for Magic Leap. He gave an excellent window into the design and prototyping process that led to the haptic interaction patterns that are part of the device.

Here are some of our highlights from his presentation:

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