When we think about accessible video games, most of us might think about adaptations such as the Xbox adaptive controller. However, this leaves out a large population of people who access games and activities through other adaptive means. Chau Nguyen reviews how play can be impacted by disabilities related to brain injuries and how they are adapted in ways that are less explored.
In many presentations and workshops related to people with disabilities, children with significant and multiple disabilities are underrepresented. Their access to the world using technologies is less known, and the games and activities offered to them seem to be more limited. We can all learn about disabilities less represented and build more technologies for them.
The perspectives of healthcare providers such as occupational therapists are invaluable in working with people with disabilities. Providing direct care to our clients and students, we work together to build autonomy, participation, and quality of life. In this talk, Chau discusses the students she supports, the ways that they play, and the assistive technologies they use.
- Background on International Academy of Hope (iHOPE)
- Explore assistive technology and durable medical equipment
- How students access computer games
- Making vocational activities accessibles
- Barriers to accessibility
- Q&A with Chau and Nora
- Watch people interact with the devices
Chau Nguyen is an Occupational Therapist with 10 years of clinical experience. Working with individuals across the lifespan, she supports and advocates for participation in occupations (meaningful and necessary activities specific to a person, client, or community) that include leisure, self-care, education, and vocation.
She utilizes a human-centered, scientific, and strengths-based perspective to promote inclusive and accessible design practices. Through cross-collaboration with diverse practice areas, she creates products and experiences that are inclusive and accessible for people with disabilities.
Chau currently works at iHOPE, a school for students ages 5 to 21 with brain injury and other brain-based diagnoses. She provides services to support her students to engage in school life. Utilizing high and low-tech assistive technologies, she promotes access to play, self-care, academics, and communication.
Nora Henry received her Master of Science in Occupational Therapy from The University of Scranton. She has been working as an occupational therapist for seven years. She is passionate about ensuring students have access to meaningful activities throughout their life.