Virtual reality (VR) offers new and compelling ways for users to interact with digital content. These include immersive experiences that are beneficial in various domains, such as gaming, training simulations, education, communication, and design.
As VR technologies mature and commercial VR systems grow, an opportunity exists to understand how to incorporate accessibility as a fundamental component in the design of VR systems and applications.
At the Accessibility VR Meetup entitled “Accessible Virtual Reality for People with Limited Mobility,” presenter Martez Mott, a senior researcher in the Ability Group at Microsoft Research, shared ongoing research to understand and eliminate accessibility barriers that prevent people with limited mobility from engaging with VR.
Here are some of the highlights from his presentation: